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	<title>Comments on: Videogames and the music industry</title>
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		<title>By: Report: MEIEA conference &#171; zed equals zee</title>
		<link>http://zedequalszee.com/2008/11/18/videogames-and-the-music-industry/#comment-1203</link>
		<dc:creator><![CDATA[Report: MEIEA conference &#171; zed equals zee]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 10:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://zedequalszee.wordpress.com/?p=1429#comment-1203</guid>
		<description><![CDATA[[...] With the ability to download content to music-centered games like Rock Band and Guitar Hero, musicians have a new channel to connect with their fanbase. Less-established musicians are getting more exposure through these games, and more established musicians are using these games to increase marketing opportunities. [previously: Videogames and the music industry] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] With the ability to download content to music-centered games like Rock Band and Guitar Hero, musicians have a new channel to connect with their fanbase. Less-established musicians are getting more exposure through these games, and more established musicians are using these games to increase marketing opportunities. [previously: Videogames and the music industry] [...]</p>
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		<title>By: debcha</title>
		<link>http://zedequalszee.com/2008/11/18/videogames-and-the-music-industry/#comment-531</link>
		<dc:creator><![CDATA[debcha]]></dc:creator>
		<pubDate>Sun, 23 Nov 2008 00:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://zedequalszee.wordpress.com/?p=1429#comment-531</guid>
		<description><![CDATA[That&#039;s an excellent point, Erich. Edery focuses on how &lt;i&gt;Rock Band&lt;/i&gt; drastically increases sales of songs by bands that are well-known, but that kind of exposure is arguably much more valuable for unknown bands. For them, it&#039;s not just an increment in their sales volume - it might be what it takes to bootstrap them out of obscurity and be a viable band.

However, I suspect that the licensing terms for music in video games are in still in transition, as all the different players start figuring out who&#039;s making money, and how.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s an excellent point, Erich. Edery focuses on how <i>Rock Band</i> drastically increases sales of songs by bands that are well-known, but that kind of exposure is arguably much more valuable for unknown bands. For them, it&#8217;s not just an increment in their sales volume &#8211; it might be what it takes to bootstrap them out of obscurity and be a viable band.</p>
<p>However, I suspect that the licensing terms for music in video games are in still in transition, as all the different players start figuring out who&#8217;s making money, and how.</p>
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		<title>By: Erich</title>
		<link>http://zedequalszee.com/2008/11/18/videogames-and-the-music-industry/#comment-529</link>
		<dc:creator><![CDATA[Erich]]></dc:creator>
		<pubDate>Fri, 21 Nov 2008 21:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://zedequalszee.wordpress.com/?p=1429#comment-529</guid>
		<description><![CDATA[One of the interesting things that this article failed to touch on is just how the bands make money on each individual game. While GH:Aerosmith likely raked in a ton of money for the band in licensing money, Rock Band is a different story. I assume that the expansion packs could work in a different fashion, but I know that none of the bands in either version of the stock Rock Band game received any compensation for the use of their song. What they did recieve, however, is a huge boost to their exposure which is better than a flat fee almost any day of the week. It&#039;s especially true for smaller bands like Anarchy Club (woo! Boston band!) or The Libyans (woo! My friend&#039;s band, and also a Boston band!) who greatly benefit from a new, broader fanbase. The real benefit of this may be that a broader fanbase gives you a viable means to do a longer tour and still have a good turnout in each city, thus ensuring a fresh supply of Ramen and guitar strings for months to come. 

Right, so there&#039;s a pile of info to chew over. I don&#039;t think it affects the base message of the article. I do, however, think it&#039;s interesting to see how the two games differ in their approach to helping out their stars. I&#039;ll do my best to find the source articles if you&#039;d really like to read them. 

Also, Aerosmith is no stranger to making bales of money off of video games. Do you remember Revolution X? If you don&#039;t, count yourself among the lucky.]]></description>
		<content:encoded><![CDATA[<p>One of the interesting things that this article failed to touch on is just how the bands make money on each individual game. While GH:Aerosmith likely raked in a ton of money for the band in licensing money, Rock Band is a different story. I assume that the expansion packs could work in a different fashion, but I know that none of the bands in either version of the stock Rock Band game received any compensation for the use of their song. What they did recieve, however, is a huge boost to their exposure which is better than a flat fee almost any day of the week. It&#8217;s especially true for smaller bands like Anarchy Club (woo! Boston band!) or The Libyans (woo! My friend&#8217;s band, and also a Boston band!) who greatly benefit from a new, broader fanbase. The real benefit of this may be that a broader fanbase gives you a viable means to do a longer tour and still have a good turnout in each city, thus ensuring a fresh supply of Ramen and guitar strings for months to come. </p>
<p>Right, so there&#8217;s a pile of info to chew over. I don&#8217;t think it affects the base message of the article. I do, however, think it&#8217;s interesting to see how the two games differ in their approach to helping out their stars. I&#8217;ll do my best to find the source articles if you&#8217;d really like to read them. </p>
<p>Also, Aerosmith is no stranger to making bales of money off of video games. Do you remember Revolution X? If you don&#8217;t, count yourself among the lucky.</p>
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